background info on styles & themes used in designing products
i enjoy designing products in 2 contrasting styles: FEMALE versus MALE,
natural & universal opposites that complement & embrace each other to a certain extent in all beings.
FEMALE is often ROUND & ROMANTIC ... MALE is more SQUARE & MECHANIC in my work.
Bold or Elegant, i always strive to attain a measure of Clarity & Harmony in a design.
a good friend recently called my work 'poppy' which also seems fitting.
roughly 40% of my products designs are designer-pieces fit for retail / office / hospitality,
the other 60% is more conceptual / autonomous, meant for the design-gallery and collector.
i enjoy using 3 main themes: ORGA - MECHA - META.
ORGA > flora & fauna.
MECHA > robots & warriors.
META > mathematical, celestial, magical & beyond.
OTHER > some designs simply fall outside these 3 main categories.
. . .
besides the 3 main themes, there are over a dozen sub-themes,
for example; close to a quarter of the chair-designs so far, feature 'wings' in one form or another.
ICONIC CHARACTERS / HYBRIDS
often the designs form abstract 'characters' ... as a character brings a presence :)
many designs are in a way a mix of styles & themes or 'hybrids' if u will.
some designs are important 'ancestors' as are they are the first to feature
a certain trait that strongly defines the evolving family-lines.
the HAPPY LAMPS (2007) for instance, are male & female, they have a face, they are 'characters'.
there are 15 to 20 of these 'root designs' so far,
other good examples are the BLOEM! DINING chair (2013) and TITAN! (2012).
CHAIRS & EYERYTHING ELSE
my favorite object to design is the chair ... though i also totally like designing interior products such as lamps / tables / cabinets.
i am certainly not an 'industrial' designer, the focus lies clearly on esthetics, semantics & concept.
here a list of the chair designs i have published over the years.
GETTING DESIGNS PRODUCED
so far this has been a great struggle. when i approach labels they often indicate
that the designs are nice but that i am an unknown designer.
producing the pieces myself (the route to getting more known) has also been hard,
i am not a hands-on builder-designer myself, i make ideas and drawings.
and having prototypes or small series made by professional builders requires a fair amount of funding.
at some point i basically gave up - after years of struggling with this - however some new hope is presenting itself :)
SMALL CREATIVE EXPLOSION
in the period May 2013 - May 2015, a modest 'Cambrium-explosion' took place,
when i drew a large amount of pieces, mostly chairs.
in the second half of 2015 i focused on 2D and enthusiastically drew a lot of graphics & patterns.
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